Following a vision of world peace thanks to Pokemon Go, it's undeniable that the creature-catching series stands as one of the most mainstream gaming titles around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent pandemonium around trading card values ensures near-daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Even, fan-made Pokémon games achieve popularity annually.
Yet despite that ubiquity and fame, some Pokémon games that are totally overlooked. These are titles that didn't get their proper due, or were overshadowed under the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
Given numerous mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu